My heart breaks at the thought of closed-box shading, my stomach churns every time I see a shader-ball rendering in a fucking box with a tiny slit in it, or a yet another shitty free car model from CGTalk or TurboSquid rendered with an indoor HDR. I despise the constant comparisons of shitty GI demo images to the sweetened bile puked out of Maxwell Render, where you cannot even define a simple god-damned CG camera (yes, Next Limit, the know the one that the ENTIRE INDUSTRY USES? Yes, the one without DOF effects all over it). No. Fuck this, I’m going for Arnold! Yes, again. Arnold is obviously far superior, right? I mean, it renders a furry ball from that blurry video so fast, so obviously it’s better at absolutely everything. Nothing better than a canned demo to prove that it’s the perfect soluton, eh? Mmm, up yours Vlado, all your hard work is a bust; Marcos is taller… but I guess you still have hair, so maybe you’re even.

Hey so also on the topic, Mr. Gritz, where are you, sir? The market is obviously wide open right now and if you can just see your way to squirt out a limit surface subd Bumblebee in a box in under a minute (which, quite frankly, is probably just the new Cornell Box) you will nail it, no doubt. At least we know you have a healthy respect for the higher rendering concepts like ray derivatives and signal filtering, but sorry, neither OSL nor BMRT will cut it these days and I’m sick of going to webarchive.org to get a copy of BMRT for Windows 95 to run on my new smokin’ DX2/66. What the Hell is a “GPU” anyway? You will have a horde of Embree products to compete with, which I’m sure will be as awesomely supported by Intel as that first class attitude coming out of mental images for the past 10 years.
Now if only I could get POVray to build so I can start start rendering me some production GIFs of jesters juggling chrome spheres over infinite chessboards. Right now I’m forced to use horribly inferior products to cobble together this sweet homage to raytracing at it’s finest.